That flexibility made it one of my Commander staples in green
Sidequest: Catch a FishSidequest: Catch a Fish Raise a Chocobo is more powerful in the right deck, but Sidequest: Catch a FishSidequest: Catch a Fish is a simply a more flexible card that provides a little bit of a lot of things for a reasonable three mana: you draw a card, you make an artifact token, you get more mana (which is so, so powerful), and you can buff your whole team by sacrificing the "free" token you already received
Its just seems so hard to deal with and if you can somehow get it into play early with ramp spells or the help of your humans it could end a game quickly and with little resistance
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Intuition Intuition is a powerful tutor that doesnt really have a downside
2/4 stats and Vigilance let it hold off a lot of the more aggressive creatures in Modern well