20 Ways to Win is technically a Bracket 3 deck because of its combos and the presence of a Game Changer in Seedborn Muse
The deck just wasn't fun to play and way too clunky with a bunch of creatures that really didn't do anything
And thats good, because you want Sevinne to stay on the battlefield to copy spells you cast from the graveyard
There's a very minor Card Draw theme with stuff like Syr Elenora, the Discerning and Vodalian Wave-Knight for spice, along with a bit of reanimation set-up like Exsanguinator Cavalry to help discard Knights and Haakon, Stromgald Scourge to get them back, but it's minor enough to be mostly just added resiliency to the deck, not a specific goal
If you're into something more roleplay-heavy, give one of the best D&D books a try.
ARE THEY GOOD FOR THE FORMAT