Food tokens make it easy to gain three life in a turn and make a bunch of eagles, and white has great token support to make this commander even better
In short, you cant choose which Energy Type you get unless your deck is assigned to just one Energy Type
Rarely will you get to usefully kill an enchantment each turn for example
Furthermore, many negate cards are versatile, allowing them to adapt to various situations, making them invaluable in any decks arsenal
Add in the fact that Wizards of the Coast also crammed in some new mechanical designs, and youve got a MTG set that really pleased nobody
r/MTGGore, the subreddit in question, was established on October 22nd, 2013