That initial investment usually gets you Ureni plus the best Dragon in your top eight cards, but then from there, you get to keep doing it every turn
These decks may have the capacity to kill as early as turn 1, but they never get the chance to
The board presence is ideal, but it can end up as a 6/6 if everybody votes for strength, which isnt bad either
As your commander, Neheb, the Eternal wants a ton of great Burn spells, and if you want to get nasty/effective, throw in land destruction cards like Wildfire which put your opponents behind in mana while you keep chugging along with Neheb's mana reward
Call the Spirit Dragons | Illustration by Liiga Smilshkalne You win the game cards let you win in alternative ways besides milling, poisoning, or reducing your opponents life total to 0
Its hard to imagine Magic would be with 90+ distinct standalone collections of cards instead of the single, unified, ever-growing game we all enjoy today