[spoiler=Meklord Prison] When a "Meklord" monster you control leaves the field: Special Summon 1 "Meklord Core" monster from your hand, Deck, or GY, but destroy it during the End Phase
Only one ACE SPEC card is allowed per deck due to their strength, but they can be combined with other cards for powerful moves
Condition By placing a bid you are entering a legal and binding contract
Once sets started to contain nearly as many secret rares as regular cards, it became impossible to ever collect a full set - unless you were willing to buy singles of most cards, but wheres the fun in that
Features: Promo

5 Traditional foil borderless scene rares (12.36%) 1 Traditional foil borderless scene mythic rare (1.24%) 1 Traditional foil rare or mythic rarecan be any of the following: 32 Traditional foil rares (82.05%) 14 Traditional foil mythic rares (17.95%) 1 Non-foil extended-art rare or mythic rarecan be any of the following: 16 Non-foil extended-art rares (97%) 1 Non-foil extended-art mythic rare (3.0%) 1 Traditional foil rare or mythic rare that's an alternate-frame, extended-art, or borderless card, or one of the following: 2 Traditional foil borderless rares (4.95%) 8 Traditional foil borderless mythic rares (9.91%) 14 Traditional foil showcase memory corridor rares (34.67%) 5 Traditional foil showcase memory corridor mythic rares (6.19%) 16 Traditional foil extended-art rares (39.62%) 1 Traditional foil extended-art mythic rare (1.24%) 5 Textured foil showcase memory corridor mythic rares (3.25%) 4 Double rainbow serialized cards (500 of each) 1 Foil-etched rare or mythic rarecan be any of the following: 32 Foil-etched rares (82.05%) 14 Foil-etched mythic rares (17.95%) 1 Traditional foil double-sided token *Note: Probabilities may not sum to 100% due to rounding
